

Of course, you can carry spare mechanized parts on your ship, but how many parts can you really carry? Surely not all the parts, for that would weigh you down substantially. The parts themselves first need to be manufactured at a factory back on your home planet and then sent to the broken down vehicle light years away, without FTL it is far easier to have a unit who only needs food, or can get resources from its current environment around it to heal and rebuild itself. While, mechanized vehicles, though they can get replacement parts, actually are a logistical nightmare/hell to repair. In my world (after doing some research), where FTL(Faster Than Light) travel has not been realized yet, I envision that there are several different reasons for using bioships over mechanized vehicles:ġ) Bioships are able to heal and can repair their damaged systems on their own which is a big plus. To further develop your design you can ask yourself, “How would you construct/create/grow these type of ship and why would someone choose your bioship over an mechanical one?” So, what is your bioship's intended use? Warfare? Construction? Cargo? Or something else? It's looks kind of aggressive with all its sharp, pointy bits, but there are no visible weapons I can see besides maybe, its claw-like appendages. Hi, after a hiatus I am back with more bioship stuff.ĮrikB, that's an interesting design you have there. Right now, I feel like the ship should be more colorful, I will probably do another version with more a radiant myriad of colors for more of a festive feel. In the end I decided to give it extra fins, so it doesn't look like an exact whale, but still keep the whale tail and whale face to have some recognizable features of whales for the viewer to relate to.

A mix of bio-tech with machine-tech, but then it would no longer be a bio-ship. Of course I guess it could be something like a cyborg. I don`t know of any animal that has a rotation of over 360 degrees in their joints. I even had played with a design with a propeller and a rudder, but then I thought to myself how would this work? An organic ship with a propeller would need to have parts which are not permanently joined or connected in a way so continuous rotation would be possible, which I wonder if it is even possible for an organic animal due to the nature of organic growth. Playing with the design I debated on where to give it a vertical fin, like a fish which is better for side to side movement, or to give it a horizontal tail like a whale/mammal which has better up and down movement. I thought the creature should be reminiscent of a whale, yet not exactly look like one. The two ideas just seem to fit together naturally. So, here's my progress so far: I liked the idea of a Space Whale Cruise ship - whales with their big slow graceful movements, and cruises, the relaxing atmosphere of long exotic tours. I am not totally happy with the piece, but I see it as a work in progress, and a continuation of my design from my previous works. I have been at it again, trying to develop an interesting, but believable bio-ship(s), and it has been quite a challenge.
