

Less efficient than 2-2-0 but more efficient than 0-2-0. It can be used to slightly increase income generation for the short-term, although quite cost-inefficient. 1-2-0: Increased Production with increased banana value.2-0-1: Combines many bananas with the benefits of EZ Collect's compensatory autocollection and easy pickup.It focuses on utilizing the increased lifespan that Long Life Bananas provides in combination with Greater Production. 2-1-0: Greater Production with the benefit of longer lifespan of bananas.

Besides the strategical use of the bonus sellback, it is merely a convenience option. Usually a stepping stone to 0-0-3 Marketplace, or sometimes to make it easier to do guarantee a generation of income if the player ends up idle. This is in addition to a bigger compensatory autocollection and prior EZ Collect benefits. 0-0-2: Gives +10% sellback for this Farm, which can save money when wanting to sell it later.Not as cost-efficient compared to 0-0-0 Farms, even though it makes more money per round. 0-2-0: Usually a stepping stone to a 0-3-0 Monkey Bank.Usually more cost-efficient to get a 2-0-0 than to wait for another 0-0-0 Farm, as the extra few bananas that a 2-0-0 may produce may outspeed the rate of producing natural income from pops.

BLOON TD 5 BANANA GENERATOR
0-0-0: Base Banana Farm is a cheap income generator that produces 4 bananas per round.Upgrades Tier 2 and below Base Tower and Tier 1 Crosspaths The player may not necessarily have enough time and energy to look after farming fully, so sometimes Path 3 upgrades can end up being more profitable overall. When it comes to crosspathing, the best Farm is usually the one that provides the greatest income per round, but occasionally the extra conveniences via the Path 3 upgrades pack convenience for the player. It is completely one-dimensional in its underlying goal invest, look after the income business, and profit. The core of the Banana Farm is to make money.
